Veldspar = 100% Tritanium
Scordite = 67% Tritanium, 33% Pyerite
Plagioclase = 50% Pyerite, 25% Tritanium, 25% Mexallon
Pyroxeres = 82% Tritanium, 11% Mexallon, 6% Pyerite, 1% Nocxium
Omber = 42% Tritanium, 42% Isogen, 16% Pyerite
Kernite = 50% Mexallon, 25% Tritanium, 25% Isogen
Jaspet = 40% Mexallon, 20% Tritanium, 20% Pyerite, 20% Nocxium
Hemorphite = 49% Nocxium, 24% Tritanium, 24% Isogen, 3% Zydrine
Hedbergite = 65% Isogen, 32% Nocxium, 3% Zydrine
Gneiss = 40% Isogen, 20% Tritanium, 20% Mexallon, 20% Zydrine
Ochre = 50% Nocxium, 25% Tritanium, 25% Zydrine
Spodumain = 72% Tritanium, 14% Pyerite, 14% Megacyte
Crokite = 50% Zydrine, 25% Tritanium, 25% Nocxium
Bistot = 50% Zydrine, 25% Pyerite, 25% Megacyte
Arkonor = 42% Megacyte, 37% Tritanium, 21% Zydrine
Mercoxit = 100% Morphite
Anomalies are ranked in difficulty (easiest to hardest)
•(Faction) Burrow
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum
Easy | Hidden
Normal | No Name
Medium. | Forsaken
Hard | Forlon
1st module: 100% effective
2nd: 87%
3rd: 57%
4th: 28%
5th:10.5%
6th:3%
* Damage types to protect against *
Angels - Explosive / Kinetic
Blood Raider - EM / Thermal
Drones - Explosive / Kinetic
EOM - Kinetic / Thermal
Guristas - Kinetic / Thermal
Mercenaries - Thermal / Kinetic
Mordus - Kinetic / EM
Sansha - EM/ Thermal
Serpentis - Thermal / Kinetic
* Damage types to Use against the enemy *
Angels - Explosive / Kinetic
Blood Raider - EM / Thermal
Drones - EM / Thermal
EOM - Kinetic / Thermal
Guristas - Kinetic / Thermal
Mercenaries - Thermal / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal