Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 745.000.000 km
7 au = 1.043.000.000 km
10 au = 1.490.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
SHIELDS ARE LIKE CLOTHES, THEY COME OFF FIRST...
ARMOR IS LIKE A PENIS, IT WORKS BETTER WHEN HARDENED...
STRUCTURE IS LIKE PUSSY, ONCE YOU'RE IN IT, YOU'RE FUCKED!!!
Faction Damage to deal / Damage to tank / Notes
Amarr Empire EM, Thermal / EM, Thermal / Uses neutralizers
Angel Cartel Explosive, Kinetic / All Uses / target painters, No clear damage type
Blood Raiders EM, Thermal / EM, Thermal / Uses tracking disruptors and neutralizers
Caldari State Kinetic, Thermal / Kinetic, Thermal
Equilibrium of Mankind Kinetic / Kinetic, Thermal
Gallente Federation Thermal, Kinetic / Thermal, Kinetic
Guristas Pirates Kinetic, Thermal / Kinetic, Thermal / Uses ECM
Khanid Kingdom EM, Thermal / Kinetic
Mercenaries Thermal / All / No clear damage type
Minmatar Republic Explosive, Kinetic / All / No clear damage type
Mordu's Legion Thermal, Kinetic / Kinetic, Thermal
Rogue Drones EM, Thermal / All / No clear damage type
Sansha's Nation EM, Thermal / EM, Thermal / Uses tracking disruptors
Serpentis Thermal, Kinetic / Thermal, Kinetic / Uses sensor dampeners
Thukker Tribe Explosive, Thermal / Thermal