Players with -2.0 or worse will be attacked in 1.0 system Players with -2.5 or worse - 0.9 system Players with -3.0 or worse - 0.8 system Players with -3.5 or worse - 0.7 system Players with -4.0 or worse - 0.6 system Players with -4.5 or worse - 0.5 system
Main Damage type to shoot at the enemy Guristas/Pith - Kinetic Serpentis/Core - Kinetic Mordus Legion - Thermal & Kinetic Blood Raiders/Corp - EM & Thermal Sansha/Cent - EM & Thermal Angel Cartel/GIst - Explosive Mercenary - Thermal Republic - Thermal Drones/Alv - EM EoM - Kinetic
Damage types they shoot at you Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation - EM EoM - Thermal / Kinetic
Stacking penalties (Of Same Modules) 1 mod 100% 2 mod 86,9% 3 mod 57,1% 4 mod 28,3% 5 mod 10,6% 6 mod 3,0%
Smallest to Largest Site Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site Hidden > Forsaken > Forlorn
Drones (Light/Medium/Heavy) EM - Acolyte/infiltrator/Praetor THER - Hob/Hammer/Ogre KIN - Hornet/Vespa/Wasp EXP - Warrior/Valkrie/Berserker
Dashboard
Stats
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Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
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NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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