Something to keep in mind: Security Status effect: Players with -2.0 or worse will be attacked in 1.0 systems Players with -2.5 or worse will be attacked in 0.9 systems Players with -3.0 or worse will be attacked in 0.8 systems Players with -3.5 or worse will be attacked in 0.7 systems Players with -4.0 or worse will be attacked in 0.6 systems Players with -4.5 or worse will be attacked in 0.5 systems
Concord reaction times in High Sec 1.0 — 6\xb11 seconds. 0.9 — 6\xb11 seconds. 0.8 — 7\xb11 seconds. 0.7 — 10\xb11 seconds. 0.6 — 14\xb11 seconds. 0.5 — 19\xb11 seconds
PVE Info Angel Cartel Exp/Kin Exp(62%)/Kin(22%) Target Painters Amarr Empire EM/Therm EM(47%)/Therm(42%) Radar: NOS/Neut, Tracking Disruptor Blood Raiders EM/Therm EM(50%)/Therm(48%) NOS/Neut. Tracking Disruptor Caldari State Kin/Therm Kin Gravmetric Equilib. of Man Kin Kin(74%)/Therm(26%) Gallente Fed. Kin/Therm Kin(60%)/Therm(39%) Magnet: Sensor Damp Guristas Kin/Therm Kin(79%)/Therm(18%) ECM Khanid EM/Therm Therm/EM Mercenaries Kin/Therm Kin/Therm Minmatar Rep. Exp/Kin Exp(50%)/Kin(31%) Ladar: Target Painter Mordu's Legion Kin/EM Kin(70%)/Therm(30%) Rogue Drones EM/Therm Omni Sansha's Nation EM/Therm EM(53%)/Therm(47%) Tracking Disruptor Serpentis Kin/Therm Therm(55%)/Kin(45%) Sensor Damp Triglavian Exp/Therm Threm(60%)/Exp(40%) All not ECM