Amarr - Blood / Sansha - Radar - white noise generators - yellow Caldari - Guristas - Gravimetric - spatial destabilizers - blue Gallente - Serpentis - Magnetometric - ion field generators - green?! Minmatar - Angel - Ladar - phase inverters - red
Class 1 = Hideaway / Cluster (easiest) Class 2 = Burrow / Collection Class 3 = Refuge / Assembly Class 4 = Den / Gathering Class 5 = Yard / Surveillance Class 6 = Rally Point / Menagerie Class 7 = Port / Herd Class 8 = Hub / Squad Class 9 = Haven / Patrol Class 10 = Sanctum / Horde
** Main Damage type to shoot at the enemy **
Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - EM & Thermal Angel - Explosive Mercenary - Thermal Corpum - EM & Thermal Gist - Explosive Thukkar - Explosive Trig - just run