From asteroid dust to war machines — supply is just another weapon.
John Plexie
“They think I mine rocks. I manufacture outcomes.”
Pilot Characteristics: \xb7 Industrialist by title, escalation trigger by reputation \xb7 Mines in systems labeled “don’t” and calls it market research \xb7 Builds ships in bulk and grudges in silence \xb7 Runs planetary colonies like forward operating bases \xb7 Smiles when combat probes appear — timing is everything
Pilot skill bonuses (per skill level): \xb7 +5% bonus to bait survivability while “just finishing this cycle” \xb7 +10% increased cyno probability when tackled in a barge \xb7 +15% efficiency converting ore into revenge doctrines \xb7 +8% reduction in panic when local spikes by double digits
Role Bonus: \xb7 100% chance that attacking his mining ship was financially unwise \xb7 +50% reinforcement fleet warp-in accuracy to his grid \xb7 Immune to cargo scanner intimidation tactics \xb7 +25% chance hostile fleet commander regrets primary call \xb7 +12% escalation probability when hostile ships land on grid