** Damage types *** NPC Damage (Use against them) (tank/tank) Amarr Navy (Thermal) EM / Thermal Angel Cartel (Frig) - (Explosive) Explosive / Kinetic Angel Cartel (Crusier/BS) - (Explosive) EM / Thermal Blood Raider - (EM) EM / Thermal Gallente - (Kinetic) Kinetic / Thermal Guristas - (Kinetic) Kinetic / Thermal (sentries do EM) Mercenaries - (Thermal) EM / Thermal / Kinetic / Explosive Minmatar Fleet - (Thermal) Thermal / Explosive Mordu's Legion - EM / Kinetic / Thermal Rogue Drones - (EM) ALL Damage Types Sansha's Nation - (EM) EM / Thermal Serpentis - (Kinetic) Thermal / Kinetic Rogue Miners - (EM) Explosive / Kinetic ***Smallest to Largest Site*** Burrow>Hideaway>Refuge>Rally Point>Den>Yard>Port>Hub>Haven>Sanctum CLuster>Collection>Assembly>Gathering>Surveil>Menag>Herd>Squad>Patrol>Horde ***Easiest to Hardest Site*** Hidden > Forsaken > Forlorn
If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle. If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected . The darkest hour is always before dawn.