-----Damage to do (Damage to Resist)-----
Angel --- Explosive (Kine/Exp)
Amarr --- Thermal (EM/Therm)
Blood Raiders --- EM (Em/Therm)
Caldari --- Thermal (Kine/Therm)
CONCORD** --- Thermal (All)*
Gallente --- Thermal (Kine/Therm)
Guristas --- Kinetic (Kine/Therm)
Khanid --- Thermal (EM/Therm)
Mimintar --- Thermal (Therm/Exp)
Mercenary --- Thermal (EM/Therm/Kine)
Mordus --- Kinetic (Kine/Therm)
Odamian --- All* (Kine/Therm)
Drones --- EM (All)*
Rogue Pirates --- All* (EM/Exp/Kine)
Sansha --- EM (EM/Therm)
Serpentis --- Thermal (Kine/Therm)
Zazzmatazz --- Thermal (All)*
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,
Wormhole Types (K162 - Exit)
C1 - Z674, P060, Y790, Q317, H121, V301, Z971
C2 - D382, N766, D364, G024, C125, I182, R943
C3 - O477, C247, M267, L477, O883, N968, X702
C4 - Y683, X877, E175, Z457, M609, T405, O128
C5 - N062,