● Leads to Class 1,2,3 - lead into unknown parts of space. Class 4,5,- - lead into dangerous unknown parts of space. Class 6,-,- - lead into deadly unknown parts of space.
● Times: "On the verge" Minutes "Reaching the End" 4 Hours "beginning to decay" 4-24 hours "Not yet begun" 24+ hours
DAMAGE THEY DO Angel Cartel - Kinetic, EM, Thermal & Explosive Blood - EM & Thermal Drones - Kinetic, EM, Thermal & Explosive EOM - Thermal & Kinetic Guristas - Kinetic & Thermal Mercenary - Kinetic, EM, Thermal & Explosive Mordus - Kinetic & Thermal Sansha - EM & Thermal Serpentis - Kinetic & Thermal ------------------------------------ DAMAGE YOU WANT TO DO Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal Caldari Navy - Kinetic / Thermal Gallente - Kinetic / Thermal Mercenary - EM / Thermal / Kinetic Mordu's Legion - Kin/Thermal Drones - EM / Thermal Khanid - EM / Thermal Thukker - Explosive Best Damage to NPCs Guristas - Kinetic Serpentis - Thermal Mordus - Thermal
Dashboard
Stats
Kills247
Losses27
Efficiency90%
ISK Destroyed37.49b
ISK Lost2.32b
ISK Efficiency94%
Solo Kills39
Solo Losses10
NPC Losses1
Blob Factor10.15
Active TimezoneEUTZ
Final Blows79
Points270
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (231 kills)
Solo 16% Small 47% Mid 12% Fleet 25%
Avg Fleet: 10.7 Logi Pilot Bait (7x) Awox: 2 kills