Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
**Best Damage to NPCs**
Guristas - Kinetic
Serpentis - Thermal - Coreli: Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal -EM
Angel - Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - EM / Kinetic / Thermal
Mercenaries - Kinetic / Thermal / Explosive
Rogue Drones - ALL Damage Types
There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)
- Mining info -
Veldspar = 100% Tritanium
Scordite = 67% Tritanium, 33% Pyerite
Plagioclase = 50% Pyerite, 25% Tritanium, 25% Mexallon
Pyroxeres = 82% Tritanium, 11% Mexallon, 6% Pyerite, 1% Nocxium
Omber = 42% Tritanium, 42% Isogen, 16% Pyerite
Kernite = 50% Mexallon, 25% Tritanium, 25% Isogen
Jaspet = 40% Mexallon, 20% Tritanium, 20% Pyerite, 19% Noxium, 1% Zydrine
Hemorphite= 49% Nocxium, 24% Tritanium, 24% Isogen, 3% Zydrine
Hedbergite= 65% Isogen, 32% Nocxium, 3% Zydrine
Gneiss = 40% Isogen, 20% Tritanium, 20% Mexallon, 20% Zydrine
Ochre = 50% Nocxium, 25% Zydrine, 25% Tritanium
Spodumain = 72% Tritanium, 14% Pyerite, 14% Megacyte
Concord reaction times:
1.0 — 6\xb11 seconds.
0.9 — 6\xb11 seconds.
0.8 — 7\xb11 seconds.
0.7 — 10\xb11 seconds.
0.6 — 14\xb11 seconds